Tiny Lobby
Multiplayer C++ Game Server with Lobby Management and Lua scripting. It starts a websocket server and has backend scripting in Luau. Check it on GitHub.
Server - How to use it
Download the tiny_lobby
binary for your OS and run create the following folders and files:
tiny_lobby # Binary you downloaded
scripts/
my_game/
main.lua
Inside main.lua
, write the following:
local main = {}
-- Example of function exported that echoes a message
function main.echo(message: string)
print("Echo: " .. message)
-- Return the message back to the caller
return message
end
return main
Now, run the tiny_lobby
binary. You should see the following output:
Starting webserver without SSL
Listening on port 8080
Loading game from world with id my_game
Now the server is up and the echo
function can be called.
Next, check out the Documentation.
Godot - How to connect it
Download the Tiny Lobby Client for Godot. Create a node of type ScriptedLobbyClient
and set the game_d
property to the game folder you created above.
Then, create and run the following script:
class_name Lobby
extends ScriptedLobbyClient
func _ready():
await connect_to_server().finished
await create_lobby("lobby_name").finished
var result = await lobby_call("echo", ["test"]).finished
print(result.get_result())