Tools

Tools for the Godot Engine from development to infrastructure and release.

Development

  1. Godot SoftBody2D
  2. Godot Rapier Physics
  3. Shared Menus
  4. GDExtension To Module
  5. Tiny Lobby Client
  6. Gonuts

Infrastructure

  1. Tiny Lobby

Release

  1. Build Godot Action
  2. Setup Godot Action
  3. Export Godot Game Action
  4. Deploy Godot Game Action
  5. Release Checklist

Development

1. Godot SoftBody2D

Adds deformable 2D soft bodies to Godot.

softbody2d

2. Godot Rapier Physics

2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.

rapier

3. Shared Menus

Shared menus used in games.

menus

4. GDExtension To Module

Documentation on how to port GDExtension’s to Modules. Useful if you want to reduce size of the exported game (especially useful for web).

5. Tiny Lobby Client

lobby

The client that connects to the Tiny Client Websocket Server.

6. Gonuts

gonuts icon

Custom build of Godot 4.5 preconfigured with additional platforms and plugins.

terminal tab

vscode

Infrastructure

1. Tiny Lobby

lobby

Multiplayer C++ Lobby Server with login for create / join / find lobbies.. It starts a websocket server and has backend scripting in Luau.

Release

1. Build Godot Action

GitHub Action that builds the Godot Engine for Windows, Linux and Mac, as well as templates.

build godot

2. Setup Godot Action

GitHub Action that sets up the Godot Engine for Windows, Linux and Mac, as well as templates.

setup godot

3. Export Godot Game Action

Actions to build Godot game for all platforms.

export godot game

4. Deploy Godot Game Action

Actions to deploy Godot game to:

Read more:

deploy godot game

5. Release Checklist

A checklist of things needed to do when releasing a game.