Tools for the Godot Engine from development to infrastructure and release.
- Build Godot Action
- Setup Godot Action
- Export Godot Game Action
- Deploy Godot Game Action
- Release Checklist
Development
1. Godot SoftBody2D
Adds deformable 2D soft bodies to Godot.
2. Godot Rapier Physics
2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
3. Shared Menus
Shared menus used in games.
4. Tiny Lobby Client
The client that connects to the Tiny Client Websocket Server.
Infrastructure
1. Tiny Lobby
Multiplayer C++ Lobby Server with login for create / join / find lobbies.. It starts a websocket server and has backend scripting in Luau and AngelScript.
Release
1. Build Godot Action
GitHub Action that builds the Godot Engine for Windows, Linux and Mac, as well as templates.
2. Setup Godot Action
GitHub Action that sets up the Godot Engine for Windows, Linux and Mac, as well as templates.
3. Export Godot Game Action
Actions to build Godot game for all platforms.
4. Deploy Godot Game Action
Actions to deploy Godot game to:
- itch.io
- Play Store
- iOS App Store
- macOS App Store
- Steam
Read more:
5. Release Checklist
A checklist of things needed to do when releasing a game.